retro tower defense april fools event: Farming Setup - Events

retro tower defense april fools event: Farming Setup

Use this Retro Tower Defense April Fools event guide to build the recommended loadout, modifiers, tower order, and brick farming route.

2026-08-26
retro tower defense Wiki Team
Quick Guide
  • retro tower defense april fools event farming centers on earning event bricks through repeatable wins.
  • Recommended loadout: Base, Pistoler, Bling Bloxer, Jeff, and Venom Shank.
  • Modifier setup: No Heroes, Unsupportive, Short-Sighted, Hyper, and Glass House.
  • Core route: Start with Bling Bloxers, then build Pistoler, Jeff, Base, and Venom Shank.
  • Expected result: The demonstrated route earned 266 bricks from one completed run.

retro tower defense april fools event Overview

The retro tower defense april fools event rewards players with event bricks that can be used to advance the event pass. The most practical approach is to create a repeatable farming route instead of treating every match as a separate challenge. A consistent loadout, fixed modifier set, and predictable tower order make each run easier to reproduce.

The recommended strategy uses Normal mode in Roblox Museum with custom modifiers enabled. Its goal is to finish quickly while producing a strong brick payout from a single win. The demonstrated run earned 266 bricks, and the strategy is designed to be repeated for faster event-pass progress.

Video Highlights:

  • The full loadout uses Base, Pistoler, Bling Bloxer, Jeff, and Venom Shank.
  • Roblox Museum is selected before entering the farming match.
  • The route uses five modifiers to increase the event-brick target.
  • Bling Bloxer starts the defense while Pistoler handles later detection needs.
  • Venom Shank placements and selling are important during the final wave.
Farming ElementRecommended ChoicePurpose
MapRoblox MuseumLocation used for the repeatable route
ModeNormalStandard mode selected for the run
Event currencyApril Fools bricksProgress resource for the event pass
Demonstrated payout266 bricksResult from one completed run
Farming goalRepeat completed winsBuilds event-pass progress over multiple runs
Farming Principle

Treat this setup as a repeatable route. The value comes from keeping the same opening, upgrade order, and late-wave response across multiple matches.

Loadout and Modifier Setup

The route depends on five specific towers, each filling a different role during the match. Bling Bloxer provides the opening defense, while Pistoler supplies additional damage and later detection utility. Jeff supports the economy or progression of the setup, Base adds defensive structure, and Venom Shank becomes the main late-wave damage tool.

Before starting, copy the recommended loadout and open the modifier settings from the Roblox Museum play screen. Select No Heroes, Unsupportive, Short-Sighted, Hyper, and Glass House. The strategy is built around this exact combination, so changing modifiers may alter the timing, cash flow, or final-wave requirements.

Opening Defense

Bling Bloxer begins the match with two early placements. Put them on opposite sides of the route before starting the first wave.

Detection and Damage

Pistoler is upgraded to Level 3 for flying and ghost detection. Three early Pistoler placements form the main mid-run damage layer.

Scaling and Finish

Jeff, Base, and Venom Shank complete the setup. Jeff and Base support progression, while Venom Shank handles the late-wave push.

TowerMain RoleKey Upgrade Point
Bling BloxerOpening defensePlace two before starting
PistolerDamage and detectionUpgrade three copies to Level 3
JeffMid-run supportReach Level 2, then Level 3
BaseDefensive structureMax one copy; leave the second at Level 1
Venom ShankLate-wave damagePlace and max two copies
ModifierIncluded in RoutePractical Consideration
No HeroesYesThe route does not rely on heroes
UnsupportiveYesKeep the planned tower order
Short-SightedYesPlacement positions matter
HyperYesMaintain the fast farming tempo
Glass HouseYesAvoid unnecessary placement mistakes
Do Not Improvise Early

The route is tuned around the listed towers and modifiers. Replacing a core tower or changing the modifier set can make the cash thresholds and final-wave plan less reliable.

Step-by-Step Brick Farming Route

Follow the sequence below from the preparation screen to the final wave. The most important decisions are the opening Bling Bloxer placements, the timing of Jeff, and the order used to upgrade Pistoler and Base.

1

Prepare the Match

Equip Base, Pistoler, Bling Bloxer, Jeff, and Venom Shank. Enter Roblox Museum, open the modifier settings, and select No Heroes, Unsupportive, Short-Sighted, Hyper, and Glass House. Choose Normal mode and begin the run.

2

Open with Bling Bloxer

Place two Bling Bloxers on the sides of the route. Start the match and use faster speed or auto-skip when appropriate. This opening gives the defense time to build cash for the next placement.

3

Place Jeff and Pistoler

When enough cash is available, place Jeff in the demonstrated support position and upgrade him to Level 2. Next, place three Pistoler towers and upgrade each to Level 3. Level 3 Pistoler provides flying and ghost detection for later threats.

4

Build the Base Layer

Upgrade Jeff to Level 3 after the Pistoler sequence. Then place two Base towers. Max one Base and leave the other at Level 1 so the route retains both enhanced support and a lower-cost placement.

5

Finish with Venom Shank

Place one Venom Shank beside Jeff and max it. Place a second Venom Shank near the Pistoler and Bling Bloxer area, then max it as well. During the last wave, sell and replace Venom Shanks when necessary to refresh the damage setup.

StageMain ActionTarget State
StartPlace two Bling BloxersOpening defense active
Early buildPlace JeffUpgrade to Level 2
DetectionPlace three Pistoler towersEach reaches Level 3
SupportUpgrade Jeff and place two Base towersJeff Level 3, one Base maxed
Final setupPlace two Venom ShanksBoth maxed for the late wave
Execution Check

The run is on schedule when three Level 3 Pistoler towers are active, Jeff has reached Level 3, and the first maxed Venom Shank is ready before the final pressure begins.

Placement, Upgrades, and Final-Wave Management

Positioning matters because the route uses a compact group of towers around several important lane areas. Start with the two Bling Bloxers on the sides, then use the demonstrated Jeff position as the center of the support structure. Pistoler towers should cover the route with enough overlap to benefit from their Level 3 detection capabilities.

The final wave requires more active management than the opening. Rather than placing every tower immediately, keep enough cash available to respond to enemy health and lane pressure. If a Venom Shank is no longer contributing effectively, sell it and place it again in a stronger position. This repositioning is part of the route’s closing sequence.

Cash Control

Avoid spending every early dollar on optional upgrades. Jeff, Pistoler, and Base must arrive in the planned order.

Detection Coverage

Level 3 Pistoler is a priority because the route specifically uses its flying and ghost detection.

Support Core

Keep Jeff and the Base towers near the central defensive area so the main damage group remains organized.

Final Wave

Watch enemy health closely and recycle Venom Shank placements when the route needs refreshed damage.

Upgrade PriorityTower or ActionWhy It Matters
1Jeff to Level 2Establishes the planned support timing
2Three Pistoler towers to Level 3Adds damage plus flying and ghost detection
3Jeff to Level 3Strengthens the mid-run economy plan
4One Base to maximumAdds the main Base upgrade benefit
5Two Venom Shanks to maximumSupplies the late-wave damage spike
Speed and Auto-Skip

Three-times speed and auto-skip can shorten a farming cycle, but use them only when the defense is stable. Keep manual control available for the final-wave Venom Shank repositioning.

Event Pass Checklist and FAQ

The strongest benefit of this route is consistency. Once the tower order becomes familiar, each match can be treated as a short production cycle: prepare the modifiers, establish the opening defense, hit the required upgrade milestones, and close the match with Venom Shank management.

Use the checklist below before repeating the run. It focuses on the details most likely to affect the brick payout or completion speed.

Repeat-Run Checklist:

  • Equip Base, Pistoler, Bling Bloxer, Jeff, and Venom Shank
  • Select Roblox Museum, Normal mode, and the five recommended modifiers
  • Place two Bling Bloxers before building the main damage group
  • Reach Level 3 on three Pistoler towers and upgrade Jeff to Level 3
  • Max two Venom Shanks and manage their placement during the final wave
Completion CheckConfirm Before Repeating
LoadoutAll five recommended towers are equipped
ModifiersNo Heroes, Unsupportive, Short-Sighted, Hyper, Glass House
Main detectionThree Pistoler towers are Level 3
SupportJeff is Level 3; one Base is maxed
Reward trackingRecord the completed run’s brick payout

Q: What is the main goal of the retro tower defense april fools event farming route?

The goal is to repeat Normal-mode wins and collect April Fools bricks for event-pass progress. The demonstrated run earned 266 bricks from one completed match.

Q: Which towers should I equip for this brick farming setup?

Use Base, Pistoler, Bling Bloxer, Jeff, and Venom Shank. The route assigns each tower a specific role in the opening, mid-run, or final-wave sequence.

Q: Which modifiers are used in the recommended route?

Select No Heroes, Unsupportive, Short-Sighted, Hyper, and Glass House after entering Roblox Museum from the play menu.

Q: Why are Level 3 Pistoler towers important?

The route upgrades three Pistoler towers to Level 3 because that upgrade provides flying and ghost detection, which helps cover threats later in the run.

Repeat-Run Advice

After each win, review whether the 266-brick result was reached and whether the final wave required extra Venom Shank recycling. Small placement improvements can make future runs smoother.